Instead of that, though, the pair decided to take some of the mechanics of D&D and its peers and incorporate them into a book. They'd been approached by a publisher to produce a book on the fantasy (tabletop) gaming world, what with Dungeons & Dragons blowing up in popularity. Warlock was written, collaboratively, by Steve Jackson and Ian Livingstone, British fantasy fans who'd, back in 1975, founded Games Workshop. All have their means of undoing your quest, be that through death, traps, or something less immediately painful but equally final. Others have multiple conclusions, some better than others. Some books have one ending, which can be reached by various paths. Each option carries with it a corresponding chapter number: So, perhaps that'll be turn to 202 to attack the skeleton, 347 to run in the other direction, or 118 to attempt to reason with it.
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